[Freeciv-Dev] Re: (PR#3771) Uproar display of cities
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On Sun, Mar 23, 2003 at 10:33:56AM -0800, jorneg@xxxxxxxxxxx wrote:
>
> En/na Jason Short ha escrit:
>
> >[ChrisK@xxxxxxxx - Sat Mar 22 21:43:37 2003]:
> >
> >
> >
> >>CVS 22 MAR 2003 GTK 1
> >>
> >>This is a longstanding one. Time to report.
> >>
> >>The uproar display of enemy cities comes too late:
> >>It is caused by a unit which occupies a tile the city is using,
> >>thus preventing it from use, giving uproar. The lightning sign is not
> >>shown when this happens, but only when another unit is moving in sight of
> >>the city, *after* the city has fallen in uproar.
> >>
> >>
> >
> >I don't quite understand the problem, or what could cause it.
> >
> >Can you describe it better? Anyone have ideas on this?
> >
> >
> When you have a city with elvisses and a transport or cruiser
> happens to pass on a tile owned by the city, the city gets in disorder.
>
> I don't remember this to happen sometime ago. So, I think that this
> is a bug :-(
No, that's not the bug, that's a weakness of the AI, which does not
recalculate workers deployment within a turn.
The bug is that the disorder is not displayed, when it happened; it is only
displayed, when a unit move occurs *after* this, within the sight of that
city.
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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