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[Freeciv-Dev] Re: (PR#3771) Uproar display of cities
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[Freeciv-Dev] Re: (PR#3771) Uproar display of cities

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Subject: [Freeciv-Dev] Re: (PR#3771) Uproar display of cities
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Sun, 23 Mar 2003 12:28:22 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, Mar 23, 2003 at 10:33:56AM -0800, jorneg@xxxxxxxxxxx wrote:
> 
> En/na Jason Short ha escrit:
> 
> >[ChrisK@xxxxxxxx - Sat Mar 22 21:43:37 2003]:
> >
> >  
> >
> >>CVS 22 MAR 2003 GTK 1
> >>
> >>This is a longstanding one. Time to report.
> >>
> >>The uproar display of enemy cities comes too late:
> >>It is caused by a unit which occupies a tile the city is using,
> >>thus preventing it from use, giving uproar. The lightning sign is not
> >>shown when this happens, but only when another unit is moving in sight of
> >>the city, *after* the city has fallen in uproar.
> >>    
> >>
> >
> >I don't quite understand the problem, or what could cause it.
> >
> >Can you describe it better?  Anyone have ideas on this?
> >  
> >
>     When you have a city with elvisses and a transport or cruiser 
> happens to pass on a tile owned by the city, the city gets in disorder.
> 
>     I don't remember this to happen sometime ago. So, I think that this 
> is a bug :-(

No, that's not the bug, that's a weakness of the AI, which does not
recalculate workers deployment within a turn.

The bug is that the disorder is not displayed, when it happened; it is only
displayed, when a unit move occurs *after* this, within the sight of that
city.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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