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[Freeciv-Dev] Re: (PR#3769) Unit movement buggy and slow
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[Freeciv-Dev] Re: (PR#3769) Unit movement buggy and slow

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Subject: [Freeciv-Dev] Re: (PR#3769) Unit movement buggy and slow
From: "ChrisK@xxxxxxxx" <ChrisK@xxxxxxxx>
Date: Sun, 23 Mar 2003 12:42:37 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, Mar 23, 2003 at 10:27:27AM -0800, Jason Short wrote:
> 
> [ChrisK@xxxxxxxx - Sat Mar 22 21:32:06 2003]:
> 
> > CVS 22 MAR 2003 GTK 1.2
> > 
> > Hello,
> > 
> > some issues about unit movement on my 200 MHz box.
> > 
> > In short: it's no fun anymore :-(
> > 
> > Goto is significantly slower now (depending on route) and consumes
> > much CPU.
> 
> Iso or non-iso view?  Sounds like this was caused by the non-iso view
> drawing unification - and can be fixed by further unification.

Seen with trident, non-iso.

> 
> > Moving transporters (with units) in and out of cities is slow.
> 
> Is this a recent change?

Yes.

> > Transporters with units are, at beginning and end of turn, displayed as
> > empty for a short moment.
> 
> Is this the result of the new flush code?  The changes have not been
> fully ported to all clients.  Can you reproduce it with this patch?

This patch gives some acceleration, but I can still see the ship without
"+", before it is displayed correctly.

> jason

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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