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[Freeciv-Dev] Re[2]: Re: (PR#3708) new isotrident_shields tileset
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[Freeciv-Dev] Re[2]: Re: (PR#3708) new isotrident_shields tileset

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Subject: [Freeciv-Dev] Re[2]: Re: (PR#3708) new isotrident_shields tileset
From: "DHerding@xxxxxx" <DHerding@xxxxxx>
Date: Sun, 23 Mar 2003 05:02:17 -0800
Reply-to: rt@xxxxxxxxxxxxxx

Hello Jason,

Sunday, March 23, 2003, 7:16:35 AM, you wrote:

JS> I know I unpacked the files properly (otherwise there would have been
JS> *no* change).  However, as I said my installation is cluttered.  I'm
JS> running freeciv out of the source directory, while it may end up taking
JS> the graphics from the installation directory if I (accidentally) have an
JS> installed copy as well.  (As a side note, I'll be using a different
JS> computer for the next week so this is not reproducible.)

I tried installing it on Win32 native and GTK clients, and it worked
without problems by just extracting the archives.

>> The problem e.g. with isotrident/shields.png is that I can't use the
>> original files because I need some transparent pixels left to the
>> shields, and above it. But the authors of shields.png set the first
>> shield to the upper left of the file, so I had to insert some
>> transparent lines/rows to the file.

JS> I believe you can do this by setting a negative offset for the grid -
JS> but I heard a rumor that this doesn't work well with the win32 client.

That's exactly the problem. Win32 native will show black rectangles
when you try to use negative offsets. I haven't tried using negative
offsets with GTK.

-- 
Best regards,
 Daniel




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