[Freeciv-Dev] Re: (PR#2864) Islands from server-point-of-view (SPOV)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: |
undisclosed-recipients:; |
Subject: |
[Freeciv-Dev] Re: (PR#2864) Islands from server-point-of-view (SPOV) |
From: |
"Mike Kaufman via RT" <rt@xxxxxxxxxxxxxx> |
Date: |
Sun, 9 Feb 2003 08:29:48 -0800 |
Reply-to: |
rt.freeciv.org@xxxxxxxxxxxxxx |
On Sun, Feb 09, 2003 at 07:39:57AM -0800, Per I. Mathisen via RT wrote:
>
> On Thu, 6 Feb 2003, Mike Kaufman via RT wrote:
> > here's version 2.
> > please review.
>
> Looks fine, autogames are fine...
>
> ...and I know you'll hate me for asking, but...
>
> ...it would be really nice if we did this for oceans too while we were at
> it. The AI really needs to know which ocean tiles are continuous with
> which others (without doing super-expensive path-finding on it). That way
> it won't build destroyers in small ponds, for example.
I've already discussed this. Raimar and somebody else (Davide?) poopooed the
idea. In any case, this is a mapgen issue first and an island issue second.
And while the mapgen people are at it, we should eliminate the polar
regions are continents 0 and 1 restriction.
So, this is a tangential issue. Looking at the client code, I don't believe
that a change of this sort will require changes in the network,
(non-enabled clients will ignore the extra ocean info) so this can be
considered post-commit.
-mike
|
|