[Freeciv-Dev] Re: (PR#2641) islands from the client's point of view
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Mike Kaufman via RT wrote:
> On Sun, Feb 02, 2003 at 06:44:03PM -0800, Jason Short via RT wrote:
> In terms of effects, you need to think of another player as a black box.
> Anything happening in any of his cities can be dependent on effects that
> _you_ know nothing about. Now a smart player or AI can infer certain
> things. Since you or and AI knows the rulesets for example, you know
> instantly whether nation-specific effects apply; or if science is
> abnormally high, there might be a certain player-wide improvement lurking
> somewhere. But you or the AI cannot be certain that this is the case, and
> if someone builds an AI without this in mind, it will serve them right when
> is crashes horribly.
Nice explanation.
> I want to make a point here: island-wide effects only apply to one (1)
> player and one player only. They do _not_ apply to anyone or anything on a
> particular island. This in itself avoids all sorts of unpleasantness which
> may be what you're so worried about (and there is nothing that anyone can
> do or say to make me change my mind about this).
Err, so an island-wide affect only affects that player's posessions on
that island?
I remember having this discussion before, but don't remember an outcome.
It seems we could have three variants: affects everyone, affects you,
affects everyone but you.
jason
- [Freeciv-Dev] Re: (PR#2641) islands from the client's point of view, Davide Pagnin via RT, 2003/02/02
- [Freeciv-Dev] Re: (PR#2641) islands from the client's point of view, Mike Kaufman via RT, 2003/02/02
- [Freeciv-Dev] Re: (PR#2641) islands from the client's point of view, Mike Kaufman via RT, 2003/02/02
- [Freeciv-Dev] Re: (PR#2641) islands from the client's point of view, Jason Short via RT, 2003/02/02
- [Freeciv-Dev] Re: (PR#2641) islands from the client's point of view, Mike Kaufman via RT, 2003/02/02
- [Freeciv-Dev] Re: (PR#2641) islands from the client's point of view,
Jason Short via RT <=
- [Freeciv-Dev] Re: (PR#2641) islands from the client's point of view, Mike Kaufman via RT, 2003/02/02
- [Freeciv-Dev] Re: (PR#2641) islands from the client's point of view, Jason Short via RT, 2003/02/02
[Freeciv-Dev] Re: (PR#2641) islands from the client's point of view, Raimar Falke via RT, 2003/02/02
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