[Freeciv-Dev] Re: new connect dialog (ver 4) (PR#1911)
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On Sat, Jan 18, 2003 at 04:02:28PM -0800, Mike Kaufman via RT wrote:
>
> To allay security concerns, this
> is what happens: the server, when allowing the client to join_game, sends a
> filename
> that it can write to to the client in the packet_join_game_reply packet. The
> client
> then writes a random number to this file and sends the number back to the
> server. The
> server compares the number it got with the one in the file. If they match, it
> give
> the client's connection hack. It then deletes the file. (If anybody thinks
> this isn't enough, speak up).
Why isn't it sufficient to bind the server only to the loopback interface,
e.g. with the recently posted freeciv-bindip-patch?
Christian
--
Christian Knoke * * * http://www.enter.de/~c.knoke/
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
[Freeciv-Dev] Re: new connect dialog (ver 4) (PR#1911), Christian Knoke, 2003/01/19
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