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[Freeciv-Dev] Re: (PR#2723) two AI bugs
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[Freeciv-Dev] Re: (PR#2723) two AI bugs

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2723) two AI bugs
From: "Gregory Berkolaiko via RT" <rt@xxxxxxxxxxxxxx>
Date: Sun, 5 Jan 2003 09:04:40 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, 5 Jan 2003, Per I. Mathisen via RT wrote:

> On Sat, 4 Jan 2003, Raahul Kumar via RT wrote:
> > > 1. If you build cities only inland and AI has no cities on your island(s),
> > > the AI will never attack you.
> >
> > More info please. Why does the AI do that? From reading FSTK, it does seem 
> > to
> > properly consider inland cities.
> 
> Well, it doesn't. Use civworld, make a scenario where one AI only has
> inland cities, and see for yourself.

FSTK wouldn't select an inland target on another continent.  It only 
selects a target on another continent if it is reachable by boat.

> > > 2. If the AI is too far away from you, the AI will also never attack you.
> >
> > This might be the right behaviour. Better to kill the nearby neighbour than 
> > one
> > who is halfway across the world.
> 
> But what if there is no "nearby neighbour"?
> 
> > Woud just raising threshold get the job done ?
> 
> I don't see why it needs a threshold. If there is an enemy, it should be
> destroyed.

Threshold is there for speed.  We can turn threshold into a variable 
changeable from some strategy module.

G.




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