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[Freeciv-Dev] Re: (PR#2723) two AI bugs
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[Freeciv-Dev] Re: (PR#2723) two AI bugs

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Subject: [Freeciv-Dev] Re: (PR#2723) two AI bugs
From: "Per I. Mathisen via RT" <rt@xxxxxxxxxxxxxx>
Date: Sun, 5 Jan 2003 01:02:18 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Sat, 4 Jan 2003, Raahul Kumar via RT wrote:
> > 1. If you build cities only inland and AI has no cities on your island(s),
> > the AI will never attack you.
>
> More info please. Why does the AI do that? From reading FSTK, it does seem to
> properly consider inland cities.

Well, it doesn't. Use civworld, make a scenario where one AI only has
inland cities, and see for yourself.

> > 2. If the AI is too far away from you, the AI will also never attack you.
>
> This might be the right behaviour. Better to kill the nearby neighbour than 
> one
> who is halfway across the world.

But what if there is no "nearby neighbour"?

> Woud just raising threshold get the job done ?

I don't see why it needs a threshold. If there is an enemy, it should be
destroyed.

  - Per




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