Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2003:
[Freeciv-Dev] Re: (PR#2721) ferries and breaking of alliances
Home

[Freeciv-Dev] Re: (PR#2721) ferries and breaking of alliances

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2721) ferries and breaking of alliances
From: "Gregory Berkolaiko via RT" <rt@xxxxxxxxxxxxxx>
Date: Sun, 5 Jan 2003 09:06:53 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, 5 Jan 2003, Per I. Mathisen via RT wrote:

> On Sun, 5 Jan 2003, ue80@xxxxxxxxxxxxxxxxxxxxx via RT wrote:
> > I had another core because of a sanitycheck from a unit after AI broke
> > ally. But i couln't reproduce it. Why is AI playing different starting
> > the same game 1 time from begin, 1 time from savegame?
> 
> Because the AI doesn't save all its game state into a savegame. Some AI
> information is just lost when you quit. This is largerly unavoidable.

you can avoid it by:
1. starting a game, 
2. saving straight away
3. quitting
4. restarting from a savegame

This way, you always have a savegame to reproduce things from.  It just 
might take ages to wait for the core...

G.





[Prev in Thread] Current Thread [Next in Thread]