[Freeciv-Dev] Re: (PR#2430) Nation popup show negative income
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On Thu, 2002-11-28 at 17:34, Christian Knoke wrote:
> On Thu, Nov 28, 2002 at 02:34:11PM -0800, Jason Short via RT wrote:
> > On Thu, 2002-11-28 at 17:26, ChrisK@xxxxxxxx via RT wrote:
> > > On Thu, Nov 28, 2002 at 02:12:57PM -0800, Jason Short via RT wrote:
> > > >
> > > > [ChrisK@xxxxxxxx - Wed Nov 27 12:54:03 2002]:
> > > >
> > > > > CVS 27 NOV 2002 BETA/Stable branch GTK 1.2
> > > > >
> > > > > Sometimes the net income shows a negative value (in despotism)
> > > > > while F5 shows correctly a positive income.
> > > >
> > > > Err, I don't quite understand...
> > > >
> > > > What nation popup shows the negative value? Which is correct?
> > >
> > > Well, that, if you click with left mouse button on the text below
> > > the minimap, that popup. I've had negative values here for income,
> > > right in the beginning of the game, with a few cities and nearly
> > > no buildings - silly me I haven't saved that, sorry.
> >
> > This popup shows you turn_gold_difference, whereas F5 shows your actual
> > calculated income.
>
> F5 shows income and costs, not the difference.
Right...
Perhaps "income" in the economy dialog should be retitled "revenue"? Or
"gross income"? (This is clearly a English-specific change.)
> > turn_gold_difference is how much money you made/lost the _previous_
> > turn. This also includes stuff like finding gold in huts.
>
> Does this mean, if I buy things, this goes down? It is quite
> possible that I did buy something in that game, but the costs of
> buildings definitely can't have been so high that I got -14 income.
Yes, if you buy something, your "Net Income" the next turn will be
reported as lower.
> > Is this a bug? Should the calculated income be used instead of
> > turn_gold_difference? Is there a global function for calculating the
> > expected income?
>
> Dunno.
Surely you have an opinion on the first question? :-)
jason
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