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[Freeciv-Dev] Re: (PR#2430) Nation popup show negative income
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[Freeciv-Dev] Re: (PR#2430) Nation popup show negative income

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2430) Nation popup show negative income
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Thu, 28 Nov 2002 23:34:06 +0100

On Thu, Nov 28, 2002 at 02:34:11PM -0800, Jason Short via RT wrote:
> On Thu, 2002-11-28 at 17:26, ChrisK@xxxxxxxx via RT wrote:
> > On Thu, Nov 28, 2002 at 02:12:57PM -0800, Jason Short via RT wrote:
> > > 
> > > [ChrisK@xxxxxxxx - Wed Nov 27 12:54:03 2002]:
> > > 
> > > > CVS 27 NOV 2002 BETA/Stable branch GTK 1.2
> > > > 
> > > > Sometimes the net income shows a negative value (in despotism)
> > > > while F5 shows correctly a positive income.
> > > 
> > > Err, I don't quite understand...
> > > 
> > > What nation popup shows the negative value?  Which is correct?
> > 
> > Well, that, if you click with left mouse button on the text below
> > the minimap, that popup. I've had negative values here for income,
> > right in the beginning of the game, with a few cities and nearly
> > no buildings - silly me I haven't saved that, sorry.
> 
> This popup shows you turn_gold_difference, whereas F5 shows your actual
> calculated income.

F5 shows income and costs, not the difference.

> turn_gold_difference is how much money you made/lost the _previous_
> turn.  This also includes stuff like finding gold in huts.

Does this mean, if I buy things, this goes down? It is quite
possible that I did buy something in that game, but the costs of
buildings definitely can't have been so high that I got -14 income.

> Is this a bug?  Should the calculated income be used instead of
> turn_gold_difference?  Is there a global function for calculating the
> expected income?

Dunno.

> jason

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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