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[Freeciv-Dev] Re: (PR#2430) Nation popup show negative income
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[Freeciv-Dev] Re: (PR#2430) Nation popup show negative income

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To: ChrisK@xxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2430) Nation popup show negative income
From: "Jason Short via RT" <rt@xxxxxxxxxxxxxx>
Date: Thu, 28 Nov 2002 14:34:11 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, 2002-11-28 at 17:26, ChrisK@xxxxxxxx via RT wrote:
> On Thu, Nov 28, 2002 at 02:12:57PM -0800, Jason Short via RT wrote:
> > 
> > [ChrisK@xxxxxxxx - Wed Nov 27 12:54:03 2002]:
> > 
> > > CVS 27 NOV 2002 BETA/Stable branch GTK 1.2
> > > 
> > > Sometimes the net income shows a negative value (in despotism)
> > > while F5 shows correctly a positive income.
> > 
> > Err, I don't quite understand...
> > 
> > What nation popup shows the negative value?  Which is correct?
> 
> Well, that, if you click with left mouse button on the text below
> the minimap, that popup. I've had negative values here for income,
> right in the beginning of the game, with a few cities and nearly
> no buildings - silly me I haven't saved that, sorry.

This popup shows you turn_gold_difference, whereas F5 shows your actual
calculated income.

turn_gold_difference is how much money you made/lost the _previous_
turn.  This also includes stuff like finding gold in huts.

Is this a bug?  Should the calculated income be used instead of
turn_gold_difference?  Is there a global function for calculating the
expected income?

jason




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