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[Freeciv-Dev] Re: [Freeciv] rfc: autoattack
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[Freeciv-Dev] Re: [Freeciv] rfc: autoattack

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, freeciv@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [Freeciv] rfc: autoattack
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Date: Fri, 15 Nov 2002 19:57:31 +0100

On Fri, Nov 15, 2002 at 06:39:16PM +0000, Per I. Mathisen wrote:
> 
> Since my suggestion of dropping the autoattack code didn't meet with
> approval, I want to change it so that it actually works and is useful.
> 
> So my new suggestion is:
> For any unit that is moved, check adjacent squares for autoattack units.
> For each of these, if the moved unit is hostile (at war) and weaker,
> attack it. If the autoattack unit is a diplomat/spy, instead try bribing
> the moved unit, and if that is impossible, try sabotage.
> 
> This should at least make autoattack useful. The question is: Too useful?

wow :-)

This helps players with slow connections. I like it. 
Its a big step against clientsidescripting, and would help the AI too. 

And perhaps it should be configurablei.

a = chance to win 
b = value of attacking unit
c = value of attacked unit

And if d = a*c/b bigger than a tuned value -> autoattack.

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schnüffeln bei elektronischem 
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
einfach tun.


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