[Freeciv-Dev] Re: [Freeciv] rfc: autoattack
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On Fri, Nov 15, 2002 at 06:39:16PM +0000, Per I. Mathisen wrote:
>
> Since my suggestion of dropping the autoattack code didn't meet with
> approval, I want to change it so that it actually works and is useful.
>
> So my new suggestion is:
> For any unit that is moved, check adjacent squares for autoattack units.
> For each of these, if the moved unit is hostile (at war) and weaker,
> attack it. If the autoattack unit is a diplomat/spy, instead try bribing
> the moved unit, and if that is impossible, try sabotage.
>
> This should at least make autoattack useful. The question is: Too useful?
wow :-)
This helps players with slow connections. I like it.
Its a big step against clientsidescripting, and would help the AI too.
And perhaps it should be configurablei.
a = chance to win
b = value of attacking unit
c = value of attacked unit
And if d = a*c/b bigger than a tuned value -> autoattack.
Thomas
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- [Freeciv-Dev] rfc: autoattack, Per I. Mathisen, 2002/11/15
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Paul Zastoupil, 2002/11/15
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack,
Thomas Strub <=
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Thomas Strub, 2002/11/17
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Thomas Strub, 2002/11/17
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Per I. Mathisen, 2002/11/17
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Gregory Berkolaiko, 2002/11/18
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Per I. Mathisen, 2002/11/18
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Raimar Falke, 2002/11/18
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Gregory Berkolaiko, 2002/11/18
- [Freeciv-Dev] Re: [Freeciv] rfc: autoattack, Per I. Mathisen, 2002/11/18
- [Freeciv-Dev] Re: rfc: autoattack, Mike Kaufman, 2002/11/18
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