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[Freeciv-Dev] (PR#2314) Changing tech loose bulbs after load
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[Freeciv-Dev] (PR#2314) Changing tech loose bulbs after load

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Subject: [Freeciv-Dev] (PR#2314) Changing tech loose bulbs after load
From: "ChrisK@xxxxxxxx via RT" <rt@xxxxxxxxxxxxxx>
Date: Tue, 12 Nov 2002 07:15:37 -0800
Reply-to: rt@xxxxxxxxxxxxxx

CVS BETA 12 NOV 2002

When getting new tech, save game and restart saved game,
and changing the tech in the same turn, all bulbs are lost.

They shouldn't, irrespectively what techpenalty says.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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