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November 2002: [Freeciv-Dev] Re: (PR#2314) Changing tech loose bulbs after load |
[Freeciv-Dev] Re: (PR#2314) Changing tech loose bulbs after load[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
> When getting new tech, save game and restart saved game, > and changing the tech in the same turn, all bulbs are lost. that's because research.bulbs_researched_before is not currently saved in a savegame. Should be fixed, but I don't know if it's that critical for 1.14.0. -mike
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