Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2002:
[Freeciv-Dev] Re: (PR#2314) Changing tech loose bulbs after load
Home

[Freeciv-Dev] Re: (PR#2314) Changing tech loose bulbs after load

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: ChrisK@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2314) Changing tech loose bulbs after load
From: "Mike Kaufman via RT" <rt@xxxxxxxxxxxxxx>
Date: Tue, 12 Nov 2002 07:29:27 -0800
Reply-to: rt@xxxxxxxxxxxxxx

> When getting new tech, save game and restart saved game,
> and changing the tech in the same turn, all bulbs are lost.

that's because research.bulbs_researched_before is not currently saved in
a savegame. Should be fixed, but I don't know if it's that critical for
1.14.0.

-mike




[Prev in Thread] Current Thread [Next in Thread]