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[Freeciv-Dev] Re: (PR#2314) Changing tech loose bulbs after load
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[Freeciv-Dev] Re: (PR#2314) Changing tech loose bulbs after load

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Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#2314) Changing tech loose bulbs after load
From: "ChrisK@xxxxxxxx via RT" <rt@xxxxxxxxxxxxxx>
Date: Sat, 16 Nov 2002 15:22:23 -0800
Reply-to: rt@xxxxxxxxxxxxxx

On Sat, Nov 16, 2002 at 02:44:11PM -0800, Jason Short via RT wrote:
> 
> [kauf - Tue Nov 12 15:29:27 2002]:
> 
> > > When getting new tech, save game and restart saved game,
> > > and changing the tech in the same turn, all bulbs are lost.
> > 
> > that's because research.bulbs_researched_before is not currently saved in
> > a savegame. Should be fixed, but I don't know if it's that critical for
> > 1.14.0.
> 
> Can anyone provide a patch for this?

Sure. I've put pr2314.sav.gz in incoming.

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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