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[Freeciv-Dev] Re: connect dialog ver 3 (PR#1911)
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[Freeciv-Dev] Re: connect dialog ver 3 (PR#1911)

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To: Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Cc: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: connect dialog ver 3 (PR#1911)
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Wed, 23 Oct 2002 21:10:46 +0200

On Wed, Oct 23, 2002 at 02:51:07PM -0500, Jason Short wrote:
> Mike Kaufman wrote:
> 
> >no, but the problem of the public servers is _not_ the problem. The real
> >problem is running a server from a client on your own box. You simply do
> >not want to give hack level access to anyone who did not actually have
> >permission to start the server. Playing games about where certain
> >connections can save savegames to is not a good solution. If I am the
> >client starting a server, then I damn well want the ability to save games
> >anywhere I please (within my own machines' permissions)...
> 
> The server should not be able to save a game.  Only the client should be 
> able to.  This is fundamentally more secure than relying on 
> authentication or file permissions to prevent security holes.  And it is 
> far more elegant.
> 
> When the server tries to save a game, it generates the save data, then 
> sends it to the client that requested the save.  The client can then 
> save the file themselves.  Slow, but effective.

Too slow. And in a multipler game you also get a great opportunity to
cheat.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
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