[Freeciv-Dev] Re: Path-finding in the presence of danger
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On Wed, Oct 09, 2002 at 01:57:33PM +0100, Gregory Berkolaiko wrote:
> Raimar,
>
> I agree with you on "no easy solution". The "check _all_ paths" solution
> is not a solution, it's death in disguise. Just consider a diplomat
> trying to find a way to an enemy city across enemy rail-network -- this is
> a likely customer of is_dangerous_position and the number of paths is
> exponential!
If I'm correct we only need to start the "all path search" if we didn't
found a way with my current code.
> There are other possibilities which are polynomial, according to my
> estimates, but they are ugly.
Please show.
> So my position on this issue is following:
> 1. a tile can possibly be undesirable only if the unit ends a turn on it.
> 2. the unit is not going to end a turn on an is_dangerous tile,
> 3. the extra cost of is_dangerous tile can safely be assumed to be zero.
>
> 4. (3.) a very reasonable constrain on the problem we are considering,
> 5. dropping this constraint will mean very unreasonable complication of
> the code.
> 6. code is highly versatile as it is and very heavy too.
>
> If you decide to try for the most general case, it's up to you, but I
> think we shouldn't allow this to stand in the way of other developments.
> And I certainly don't want to spend my time on it. Therefore I suggest we
> accept the constrain 3. for now, try to work the code into CVS and then
> add modules if wanted.
If we accept 3. I can also remove the second plain map from my code.
I agree that we shouldn't allow this problem to slow the rest down.
IMHO we should provide an implementation of is_dangerous_tile so that we get
trieremes save.
> I feel there are three issues to be discussed:
> a. Are we going for the structure outlined in your email to Ross (I do
> like it, but is it worth the bother?)
This structure involves callbacks which can't be inlined. This is IMHO
the only drawback. A speed-vs-flexiblitiy tradeoff.
> b. How to incorporate is_dangerous_tile in the code and avoid slowing
> down of the mainstream algorithm (I have some ideas on it)
Faster than my pessimistic code?
> c. Can we drop get_COP callback (for speedup and code clarity)
I want to add to some older email that get_COP allow functions which doesn't
satisfy Dijkstra BUT we can and do catch these.
I'm still for get_COP. Or at least a function callback to modify the
moves_left and turn values.
> Tell me whem you have free time and I'll send you the latest versions of
> path_finding with and without danger.
I should have my development environment back online at the weekend.
Raimar
- [Freeciv-Dev] Re: Path-finding in the presence of danger, (continued)
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/04
- [Freeciv-Dev] Re: Path-finding in the presence of danger, rf13, 2002/10/07
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/07
- [Freeciv-Dev] Re: Path-finding in the presence of danger, rf13, 2002/10/07
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/07
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/08
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/08
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/08
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/09
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/09
- [Freeciv-Dev] Re: Path-finding in the presence of danger,
Raimar Falke <=
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/09
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/10
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/10
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/10
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/11
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/14
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/14
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/15
[Freeciv-Dev] Re: Path-finding in the presence of danger, rf13, 2002/10/04
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