[Freeciv-Dev] Re: Path-finding in the presence of danger
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On Sun, Sep 29, 2002 at 06:17:00PM +0100, Gregory Berkolaiko wrote:
> Raimar,
>
> On Sat, 28 Sep 2002, Gregory Berkolaiko wrote:
>
> > My path-finding with is_position_dangerous switched on seems to work, but
> > without Cost of Path (COP) yet. There are a couple of questions I want
> > your opinion on:
> >
> > 1. Should dangerous positions be returned (it's no problem with my
> > algorithm)?
> >
> > I tend to say yes to that, after al the end-user can filter them out using
> > the call-back that he supplied in the first place.
> >
> > 2. COP should only be calculated at the safe positions, right? It's a
> > simple question, but I am unable to figure it out now...
> >
> > Better go to get some sleep.
>
> Aha, so I got some sleep and here's what came with it:
>
> my current algorithm won't work if the extra cost has a chance of spilling
> over and affecting the movecost.
The whole point of extra cost was that it is possible that extra cost
can compensate move cost and the other way around.
> It is possible to change the code to code with such "overflowing"
> extracosts (to essentailly use your algorithm although slightly
> optimized), but it will take time (both mine and then CPUs).
> Personally, I think that allowing such overflowing extracosts to operate
> together with is_position_dangerous is a bit too much. The end-user will
> have hard time predicting the effects of the call-backs he specifies even
> without this feature (this is why I am strongly against user-specified COP
> functions).
Or this could mean that the implementation has to cope with all COP
functions which follow the Dijkstra rules.
> And another idea I had: in some situations, it makes more sense to MAX
> extracosts rather than sum them. This can be easily handled by passing
> the current extracost to the get_extra_cost call-back. The call_back can
> then do whatever to the extracosts, even multiply them together in some
> imaginative manner to get the probability to survive by the end of the
> path.
You are right that it may be nice to not force addition by allow more
freedom. We had this feature in version 11 of the interface with the
extra_cost2 callback.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
- [Freeciv-Dev] Re: Path-finding in the presence of danger, (continued)
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/09
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/09
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/09
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/10
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/10
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/10
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/11
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/14
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/14
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/15
[Freeciv-Dev] Re: Path-finding in the presence of danger,
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