[Freeciv-Dev] Re: Path-finding in the presence of danger
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On Thu, 10 Oct 2002, Raimar Falke wrote:
> On Thu, Oct 10, 2002 at 11:12:05AM +0100, Gregory Berkolaiko wrote:
> > On Thu, 10 Oct 2002, Raimar Falke wrote:
> > >
> > > > We can even get them safe without is_dangerous_tile, but their movement
> > > > will be restricted.
> > >
> > > How?
> >
> > Return tile_behaviour NO_ENTRY for off-shore tiles.
>
> Then we get safe ships but then optimal exploration behavior is
> impossible.
True. But the exploration is still useful, I tried it and triremes
discover many new continents (of course it depends on their distance, but
in general you discover something).
> > > There is another drawback: caching. If caching proves to be usefull
> > > the middle layer has to provide its own caching structure. ZOC stuff
> > > for example have to be cached per tile. This will intruduce another
> > > cell-like struct. It will create more hardware cache misses. So the
> > > KISS interface will yield a slower implementation. The question is how
> > > much slower?
> >
> > What is a KISS interface?
>
> http://www.houghi.org/jargon/KISS-Principle.html
Nice dictionary. I enjoyed reading it.
[..]
> > > > My opinion is a good default COP-function will provide future writers
> > > > of
> > > > get_ECOT call-backs with all the freedom they'll ever need (without
> > > > going
> > > > to the drak side, of course).
> > >
> > > Remember the settler case: it doesn't matter if a settler arrvies with
> > > 1 or 2 points left at long as the number is >0. We have to support
> > > this somehow.
> >
> > We discussed it long and hard and my conclusion was that it is impossible
> > to achieve using a COP call-back. If you disagree, please give me a COP
> > and I'll try to get a counterexample.
>
> For the settler case the COP function will be:
>
> int my_get_COP(int total_BMC, int TEC, int turns, int moves_left)
> {
> if(moves_left==0) turns++;
>
> // if we work without EC
> return turns;
>
> // with EC
> return turns * SOME_FACTOR + TEC;
> }
Without EC this COP is of course absolutely irrelevant: the fastest path
is always the fastest path.
Now with EC, here's a counterexamle:
D
/ \
A B--C
\ /
E
Strating position of an Engineer (6 MPs) is A, he is on full moves, needs
to get to C.
Basic Move Costs are:
A-D = 0 MP
A-E = 0 MP
D-B = 0 MP
E-B = 3 MP
B-C = 4 MP
Extra Costs are:
D = 1
0 otherwise
There are two paths to B,
A-D-B (0 turns spent, 6 moves left, 1 extra cost): COP = 1
A-E-B (0 turns spent, 3 moves left, 0 extra cost): COP = 0
So at B, the path A-E-B is selected (correctly). And, as a consequence,
the path to C is
A-E-B-C (1 turns spent, 5 moves left, 0 extra cost): COP = SOME_FACTOR
whereas the best path is obviously
A-D-B-C (0 turns spent, 2 moves left, 1 extra cost): COP = 1
The above is valid in the case SOME_FACTOR > 1. If it is equal to 1
(which seems quite ridiculous to me), you can still extend the
counterexample. I believe you don't want to set the factor to 0...
> The callback is easy. And I have no problem if we provide a default
> (you decide) if no callback is given.
It is easy but it gives you only imaginary flexibility, slows down the
code and makes it less readable.
G.
- [Freeciv-Dev] Re: Path-finding in the presence of danger, (continued)
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/08
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/08
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/08
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/09
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/09
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/09
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/09
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/10
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/10
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/10
- [Freeciv-Dev] Re: Path-finding in the presence of danger,
Gregory Berkolaiko <=
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/14
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/14
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/15
[Freeciv-Dev] Re: Path-finding in the presence of danger, rf13, 2002/10/04
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