[Freeciv-Dev] Re: Path-finding in the presence of danger
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Mon, Oct 07, 2002 at 12:32:11PM +0100, Gregory Berkolaiko wrote:
> On Mon, 7 Oct 2002 rf13@xxxxxxxxxxxxxxxxx wrote:
>
> > On Fri, Oct 04, 2002 at 08:00:09PM +0100, Gregory Berkolaiko wrote:
> > > Raimar,
> > >
> > > You answered this question already but I cannot find it in the archives.
> > > So please explain again. In path_finding_macro in expand() you set up
> > > two
> > > maps. What are they for?
> >
> > > It seems one is to find positions reachable within one turn and the
> > > second
> > > is to find the path leading to them but also taking into account the
> > > extra_cost and COP?
> >
> > Fully correct.
> >
> > It may need redesign because of the introduction of get_TB.
>
> Let's ignore tile behaviour for now.
>
> > > BTW, I have serious reason to believe that it will be _very_ difficult to
> > > find the best micro-path using extra_cost and COP. I am pretty sure your
> > > algorithm will also fail to do it in one way or other, but I will need to
> > > understand it more, so please help me here.
> >
> > Why is it difficult? You only have to provide the _exact_ last macro
> > path destination state as the start of micro path searching. This is
> > the reason for the extra start_* parameter of plain_get_map.
>
> Here is an example on which your algorithm will choke, AFAIU:
> d
> / \
> A B
> \ /
> e
>
> Capital letters (A,B) are safe. d and e are dangerous (no stop possible).
> Unit starts in A with full 6 MPs. Move costs are:
> A-d: 3 MP
> d-B: 3 MP
> A-e: 6 MP
> e-B: 3 MP
>
> Extra costs
> (when converted to move points)
You can't do this. There is no limit on how large a COP may get per
turn. Next example please ;)
> are:
> A, B, e: 0 MP
> d : 6 MP
>
> The run of plain_map1 in expand() will rightly conclude that the safe tile
> B is reachable within one turn. The run of plain_mp2 will conclude that
> the best way to reach B, taking into account extra costs, is by following
> A-e-B. Unfortunately this path involves a stop at e and is therefore not
> possible.
>
> The algorithm I was proposing in the notes breaks on a more sophisticated
> example but it breaks all the same.
>
> > > It is still possible to take into account the extra cost of the
> > > non-dangerous tiles. This does make certain sense: you are not going to
> > > stop at the dangerous tiles, so it does not matter whether they are nice
> > > or not.
> >
> > I don't understand you.
>
> What I am saying is that we should postulate that extra cost of a
> dangerous tile is 0. Otherwise path finding might not be possible (in a
> reasonable way, not enumeration of _all_ paths).
>
> The above postulate is actually quite reasonable: since we are not going
> to stop at a dangerous tile, we won't collect whatever extra cost it has.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
- [Freeciv-Dev] Re: Path-finding in the presence of danger, rf13, 2002/10/04
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/04
- [Freeciv-Dev] Re: Path-finding in the presence of danger, rf13, 2002/10/07
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/07
- [Freeciv-Dev] Re: Path-finding in the presence of danger,
rf13 <=
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/07
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/08
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/08
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/08
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/09
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/09
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/09
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/09
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Raimar Falke, 2002/10/10
- [Freeciv-Dev] Re: Path-finding in the presence of danger, Gregory Berkolaiko, 2002/10/10
|
|