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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: rapturedelay
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Wed, 11 Sep 2002 19:20:55 +0200

On Wed, Sep 11, 2002 at 12:28:22PM -0500, Jason Short wrote:
> Christian Knoke wrote:
> >On Wed, Sep 11, 2002 at 11:56:22AM +0000, Per I. Mathisen wrote:
> >
> >>On Wed, 11 Sep 2002, Christian Knoke wrote:
> >>
> >>>Since long time it had been, that the growing of a raptureing
> >>>city was delayed for 1 turn. This is no longer the case.
> >>>
> >>>This city grows at once, i.e. after turn done.
> >>>
> >>>I think (but am not sure) that the reason is the new
> >>>rapturedelay option. The default is 1, which means
> >>>according to the help text "rapturing after 2 turns".
> >>>This is not true, but should be.
> >>
> >>AFAIK civserver ran with delayed rapture, while official released version
> >>did not. 
> 
> Wasn't there a recent patch that changed the order in which the city 
> grew, so that settlers could be built on the turn the city grew to size 2?

That's the rearange_cityturn.diff by Thomas Strub, probably.
> 
> Was that patch applied?

No.

> If so, it seems nearly certain that's what 
> caused the change...

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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