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To: Freeciv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: rapturedelay
From: Christian Knoke <chrisk@xxxxxxxx>
Date: Wed, 11 Sep 2002 14:02:57 +0200

On Wed, Sep 11, 2002 at 11:56:22AM +0000, Per I. Mathisen wrote:
> On Wed, 11 Sep 2002, Christian Knoke wrote:
> > Since long time it had been, that the growing of a raptureing
> > city was delayed for 1 turn. This is no longer the case.
> >
> > This city grows at once, i.e. after turn done.
> >
> > I think (but am not sure) that the reason is the new
> > rapturedelay option. The default is 1, which means
> > according to the help text "rapturing after 2 turns".
> > This is not true, but should be.
> 
> AFAIK civserver ran with delayed rapture, while official released version
> did not. 

I'm speaking of the cvs version, and as stated, delayed rapture was
present for a year or so, but isn't anymore.

> However, I was under the impression that the rapturedelay patch
> in civserver was the same as the one now in cvs (since after 1.13.0
> release), so you shouldn't notice a difference.
> 
> I don't know how it works currently, and I can't check at the moment since
> my X is dead. (I need 4.2.0 but there isn't one for Debian yet. Yikes.)

Christian

-- 
Christian Knoke     * * *      http://www.enter.de/~c.knoke/
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.


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