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[Freeciv-Dev] [Patch] Re: How to solve ICS - increasing settlercost]

[Freeciv-Dev] [Patch] Re: How to solve ICS - increasing settlercost]

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] [Patch] Re: How to solve ICS - increasing settlercost]
From: Thomas Strub <ue80@xxxxxxxxxxxxxxxxxxx>
Date: Wed, 28 Aug 2002 20:29:11 +0200


i tried to implement my suggestion. 
Its now hardcoded 10+ per build unit with a flag "cities"  
The server is working. With the client i had some problems and its
not working correct. 

I replaced punit->unit_cost by unit_value(pplayer, id) but my knowledge
about pointers wasn't good enough to make the client correct.

Playerdependend unitcosts can be useful for ai-bony or handicap, so i
hope that someone is looking at my changes and make them correct.

Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxx
Nur weil das Aufzeichnen, Kopieren und Schn?ffeln bei elektronischem 
Datenverkehr leichter als bei der klassischen Post ist, darf man es nicht
einfach tun.

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