[Freeciv-Dev] Re: Generator script
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On Wed, Aug 28, 2002 at 07:27:00PM +0200, Peter Hans van den Muijzenberg wrote:
> I'm really here to see if the networking code can be split off from the game
> code, so it can be reused for other net games. But now that I'm here:
> Is there still a need for a script that generates packet send and receive
> functions? there are some issues, but in itself this seems doable.
I'm also toying with this idea. It is possible but there is currently
no strong need for this.
> BTW, do you know that the current implementation of packets.c is not, as the
> documentation has it "highly portable" C-code. You'd never notice as
> freeciv already requires IX-like for other issues, but the conversion calls
> are GNU-specific, or possibly IX-specific.
"I was dead ... but I'm better now."
-- Capitain Sheridan in Babylon 5
- [Freeciv-Dev] Re: Generator script,
Raimar Falke <=