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[Freeciv-Dev] Re: Generator script

[Freeciv-Dev] Re: Generator script

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To: Peter Hans van den Muijzenberg <blue-peter@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Generator script
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Wed, 28 Aug 2002 20:03:23 +0200

On Wed, Aug 28, 2002 at 07:27:00PM +0200, Peter Hans van den Muijzenberg wrote:
> Hi,
> I'm really here to see if the networking code can be split off from the game
> code, so it can be reused for other net games. But now that I'm here:

> Is there still a need for a script that generates packet send and receive
> functions? there are some issues, but in itself this seems doable.

I'm also toying with this idea. It is possible but there is currently
no strong need for this.

> BTW, do you know that the current implementation of packets.c is not, as the
> documentation has it "highly portable" C-code. You'd never notice as
> freeciv already requires IX-like for other issues, but the conversion calls
> are GNU-specific, or possibly IX-specific.



 email: rf13@xxxxxxxxxxxxxxxxx
 "I was dead ... but I'm better now."
    -- Capitain Sheridan in Babylon 5

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