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[Freeciv-Dev] Re: Generator script

[Freeciv-Dev] Re: Generator script

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To: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>, Peter Hans van den Muijzenberg <blue-peter@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Generator script
From: Billy Naylor <banjo@xxxxxxxxxx>
Date: Thu, 29 Aug 2002 21:30:51 +1200
Reply-to: banjo@xxxxxxxxxx

On Thu, 29 Aug 2002 06:03, Raimar Falke wrote:
> On Wed, Aug 28, 2002 at 07:27:00PM +0200, Peter Hans van den Muijzenberg 
> > Hi,
> >
> > I'm really here to see if the networking code can be split off from the
> > game code, so it can be reused for other net games. But now that I'm
> > here:
> >
> > Is there still a need for a script that generates packet send and receive
> > functions? there are some issues, but in itself this seems doable.
> I'm also toying with this idea. It is possible but there is currently
> no strong need for this.

I sounds like something that may be useful for people who'd like to build
clientside stuff, like a client AI in perl for example.


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