[Freeciv-Dev] Re: new unit flags, 13th version of the patch (PR#1324)
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On Thu, 22 Aug 2002, Raimar Falke wrote:
> Can you give me some urls/mails/source reference what breaks if we use
> the simple flag. I remember some mail but there are a lot of mails
> with "units flags" in the subject.
I checked my archives. I made an implementation early on with such a flag
that is tested and should work fine. However, it is ugly and not
extensible. IMHO a step backwards.
> > I take this is as a resounding "yes" to my triggers code? ;)
>
> No. Just to make this explicit ;)
Ok. So I will make a new version without the triggers and the butt ugly
pplayer->is_dying variable will raised from the dead.
Yours
Per
- [Freeciv-Dev] Re: new unit flags, 13th version of the patch (PR#1324), Per I. Mathisen, 2002/08/20
- [Freeciv-Dev] Re: new unit flags, 13th version of the patch (PR#1324), rf13, 2002/08/21
- [Freeciv-Dev] Re: new unit flags, 13th version of the patch (PR#1324), Per I. Mathisen, 2002/08/21
- [Freeciv-Dev] Re: new unit flags, 13th version of the patch (PR#1324), Per I. Mathisen, 2002/08/21
- [Freeciv-Dev] Re: new unit flags, 13th version of the patch (PR#1324), Per I. Mathisen, 2002/08/22
- [Freeciv-Dev] Re: new unit flags, 13th version of the patch (PR#1324), Raimar Falke, 2002/08/22
- [Freeciv-Dev] Re: new unit flags, 13th version of the patch (PR#1324),
Per I. Mathisen <=
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