[Freeciv-Dev] Re: Segmentation fault in Freeciv 1.13.0
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On Tue, Jul 16, 2002 at 12:59:31AM +0200, Sebastien Blondeel wrote:
> This may be a known fact already but I just downloaded and compiled
> Freeciv 1.13.0 on my x86 Debian GNU/Linux box (sid) and gave it a try.
>
> After a while I noticed that whenever I clicked on a unit supported by a
> city (or in a city) in the City popup window I had a segmentation fault
> and the Freeciv client died.
I can't reproduce this here. You mean just pressing on some of the
units listed under "Supported units" or "Units present" in the city
dialog with the left mouse button?!
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"I do feel kind of sorry for Microsoft. Their attornies and marketing
force must have tons of ulcers trying to figure out how to beat (not
just co-exist with) a product that has no clearly defined (read
suable) human owner, and that changes on an hourly basis like the
sea changes the layout of the sand on a beach. Severely tough to
fight something like that."
-- David D.W. Downey at linux-kernel
- [Freeciv-Dev] Segmentation fault in Freeciv 1.13.0, Sebastien Blondeel, 2002/07/15
- [Freeciv-Dev] Re: Segmentation fault in Freeciv 1.13.0, Raimar Falke, 2002/07/15
- [Freeciv-Dev] Re: Segmentation fault in Freeciv 1.13.0,
Raimar Falke <=
- [Freeciv-Dev] Re: Segmentation fault in Freeciv 1.13.0, Sebastien Blondeel, 2002/07/16
- [Freeciv-Dev] Re: Segmentation fault in Freeciv 1.13.0, Raimar Falke, 2002/07/16
- [Freeciv-Dev] Re: Segmentation fault in Freeciv 1.13.0, Sebastien Blondeel, 2002/07/16
- [Freeciv-Dev] Re: Segmentation fault in Freeciv 1.13.0, Raimar Falke, 2002/07/16
- [Freeciv-Dev] Re: Segmentation fault in Freeciv 1.13.0, Sebastien Blondeel, 2002/07/16
- [Freeciv-Dev] Re: Segmentation fault in Freeciv 1.13.0, Raimar Falke, 2002/07/16
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