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[Freeciv-Dev] Re: Segmentation fault in Freeciv 1.13.0
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[Freeciv-Dev] Re: Segmentation fault in Freeciv 1.13.0

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To: Sebastien Blondeel <blondeel@xxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Segmentation fault in Freeciv 1.13.0
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Tue, 16 Jul 2002 09:07:11 +0200

On Tue, Jul 16, 2002 at 12:59:31AM +0200, Sebastien Blondeel wrote:
> This may be a known fact already but I just downloaded and compiled
> Freeciv 1.13.0 on my x86 Debian GNU/Linux box (sid) and gave it a try.
> 
> After a while I noticed that whenever I clicked on a unit supported by a
> city (or in a city) in the City popup window I had a segmentation fault
> and the Freeciv client died.

I can't reproduce this here. You mean just pressing on some of the
units listed under "Supported units" or "Units present" in the city
dialog with the left mouse button?!

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "I do feel kind of sorry for Microsoft. Their attornies and marketing
  force must have tons of ulcers trying to figure out how to beat (not
  just co-exist with) a product that has no clearly defined (read
  suable) human owner, and that changes on an hourly basis like the
  sea changes the layout of the sand on a beach. Severely tough to
  fight something like that."
    -- David D.W. Downey at linux-kernel


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