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[Freeciv-Dev] Re: console cleanup 3 (PR#1749)
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[Freeciv-Dev] Re: console cleanup 3 (PR#1749)

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To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: "Per I. Mathisen" <per@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: console cleanup 3 (PR#1749)
From: Raimar Falke <rf13@xxxxxxxxxxxxxxxxx>
Date: Tue, 16 Jul 2002 08:52:12 +0200

On Tue, Jul 16, 2002 at 01:20:33AM -0500, Mike Kaufman wrote:
> On Tue, Jul 16, 2002 at 08:03:35AM +0200, Raimar Falke wrote:
> > On Mon, Jul 15, 2002 at 07:08:20PM -0700, Per I. Mathisen wrote:
> > > This is a reversal of my previous console cleanup patch from December.
> > > Instead of fixing rfcstyle, it nixes it. Along with the bathwater goes the
> > > remaining "undocumented" commands "log" and "crash" as well. Also,
> > 
> > I used crash in the past. It should stay. You can remove log however.
> > 
> > > "rulesout" is set to appear only in debug mode. This is only because I was
> > > uncertain if total removal would be acceptable (it is totally useless
> > > code, IMHO, and big too). Finally the option "maxplayers" is removed,
> > > since this is rarely (if ever) used for anything but civserver abuse.
> > 
> > I can remember using maxplayers to automatically start the server if I
> > connect my one client. But this doesn't work with current CVS. Have I
> > dreamed this up? If yes can we add an auto_start option?
> 
> As I recall, yes, this _was_ the behavior of maxplayers, but it was
> changed for some reason or another.
> 
> What exactly would trigger this auto_start option?

A start command if (the game is a save game and all players from the
save game are connected or AIs) or (is a new game and we leave
max_players in and nplayer==max_player).

        Raimar

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 "SIGDANGER - The System is likely to crash soon"


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