[Freeciv-Dev] Re: cygwin audio
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Per I Mathisen writes:
> On Tue, 18 Jun 2002, Guy Harrison wrote:
> > I'll try locate some mixer sourcecode tomorrow. If I can locate
> > something GPL'ish even better.
>
> SDL_mixer is available for Windows. Should work. Just download sdl.dll and
> sdl_mixer.dll from libsdl.org and include them in the windows distro...?
>
I also need the development files (headers and librariers to link
against). Since I don't find them on www.libsdl.org, I think I have to
rebuild the stuff from source.
sdl_mixer depends on sdl. I think it is a bit silly to include a whole
graphics library just for mixing sound.
SDL has development files for download. But I also have to be able to
build it.
SDL depends on DirectX. I have not tried to install the development
files for DirectX yet.
e.g. VMWare graphics do not have DirectX support.
So I would have to create two windows distros (one with WinMM sound
and one with SDL_mixer sound and sound packages included).
I think SDL_mixer itself might be nice but why I have to include a
full graphics system?
is mixing samples very difficult? I thought that would be just
adjusting the sample rate using something like Bresenham's line drawing algo
and then
something like: sampleall[i]=sample1[i]/n+sample2[i]/n+... (of course
n should be a power of 2).
Greetings
Andreas Kemnade
- [Freeciv-Dev] Re: cygwin audio, Guy Harrison, 2002/06/17
- [Freeciv-Dev] Re: cygwin audio, Per I Mathisen, 2002/06/17
- [Freeciv-Dev] Re: cygwin audio, Andreas Kemnade, 2002/06/17
- [Freeciv-Dev] Re: cygwin audio, Guy Harrison, 2002/06/18
- [Freeciv-Dev] Re: cygwin audio, Guy Harrison, 2002/06/19
- [Freeciv-Dev] Re: cygwin audio, Guy Harrison, 2002/06/21
- [Freeciv-Dev] Re: cygwin audio, Guy Harrison, 2002/06/23
- [Freeciv-Dev] Re: cygwin audio, Andreas Kemnade, 2002/06/23
- [Freeciv-Dev] Re: cygwin audio, Guy Harrison, 2002/06/24
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