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[Freeciv-Dev] Re: Civ 2 style luxury cap (PR#1437)
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[Freeciv-Dev] Re: Civ 2 style luxury cap (PR#1437)

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Civ 2 style luxury cap (PR#1437)
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 6 May 2002 21:31:18 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Mon, May 06, 2002 at 07:47:05PM +0100, Ben Webb wrote:
> On Mon, May 06, 2002 at 08:03:26PM +0200, Raimar Falke wrote:
> > On Mon, May 06, 2002 at 10:25:37AM -0700, Per I. Mathisen wrote:
> > > This is not an option, since both civ2 and freeciv default rules use
> > > civstyle 2.
> > 
> > Ben says that civstyle will be removed in gen-impr.
> 
>       Wow, you beat me to it. I was just about to fire off an email
> to make it clear just how much I hate civstyle. 

> I don't actually remember saying that impr-gen aims to kill off
> civstyle, although it is one of the aims of FreecivAC. (Impr-gen
> does kill off other evils, such as the variant field in
> buildings.ruleset, though.)

It looks like I answered too fast. Yes you are speaking about variant
field in buildings.ruleset and not civstyle.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 Q:  Do you know what the death rate around here is?
 A:  One per person.


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