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[Freeciv-Dev] Re: It is feature freeze time
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[Freeciv-Dev] Re: It is feature freeze time

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: It is feature freeze time
From: "Ross W. Wetmore" <rwetmore@xxxxxxxxxxxx>
Date: Fri, 26 Apr 2002 16:51:40 -0400

The sensible thing for the release beta is to spin off a branch
at feature freeze, and only allow bugfixes on that branch. The
regular CVS mainline can continue as the development branch.

This sort of process management would probably result in a lot
less apologizing and general irritation all round - especially
that resulting from perceptions of the arbitrary favouritism.

This also means you can continue beta fixing as long as you need
to get the thing stable without pressure from developers or 
losing those you have, so there are benefits on both sides.

Cheers,
RossW
=====

At 07:25 PM 02/04/26 +0200, Per I. Mathisen wrote:
>It is time to start considering a release again.
>
>While a period of beta testing is frustrating since no "real"
>development is done, it is necessary to get a release out the
>door now. We've been taking much too long already.
>
>The following patches are scheduled to go in before we close
>the doors to new features for this release:
>  --> autoconf 2.52 support
>  --> natural city names
>  --> change of included tilesets
>  --> notifies cleanup
>  --> a new README.AI
>
>Sorry if your favourite patch isn't in the list above. We just had to draw
>the line somewhere. We'll try to reduce the time it takes to get a release
>out significantly until next time.
>
>Once these five patches are in, we should soon have the first beta test
>version of the source code for this release cycle ready. So please help
>out testing and reviewing the above patches to get this done quickly.
>
>The beta test period will last for as long as it takes to weed out all
>release critical bugs. Or at least two weeks. Whichever takes longer.
>
> -- The Freeciv Maintainers
>
>
>



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