[Freeciv-Dev] Re: I have written a new terrain generator
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
At 07:10 PM 02/04/26 +0200, Per I. Mathisen wrote:
>On Fri, 26 Apr 2002, Helge Hafting wrote:
[...]
>> there are some issues. The current terrain
>> generator do stuff like deleting small islands.
>> I don't know why, it is easy enough to put
>> the players on larger islands or perhaps
>> give the "unlucky" ones a free trireme
>> or something.
>
>The problem with 1x1 size islands is that if you build a city there, it
>cannot be invaded until the enemy can build Marines. That is not fair.
>There is a server option to turn this off, though.
That is just simple foolishness. It should always be possible to enter
an unoccupied city, or the code should be changed to allow this as a
serious bugfix :-).
Thus, you only need to pulverize the place before you go in.
And diplomats should not be restricted from diplomatting by attack
based rules, which allows you to buy the place out, or sabotage its
sabotageables. Similar things could be said about caravaning to
such places.
Most and maybe all real CIV versions allow such things.
Having said this, the protection from land-based attacks afforded
by tiny islands is at least partially offset by the lack of growth
resources that don't really change until Offshore Platforms are
available, so it isn't necessarily a one-way benefit. And Civ is
all about strategy and benefit tradeoffs.
>Yours,
>Per
>
>Ask not what you can do for your country
>Ask what your country did to you
> -- KMFDM, Dogma
Cheers,
RossW
=====
|
|