[Freeciv-Dev] Re: I have written a new terrain generator
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, 26 Apr 2002, Helge Hafting wrote:
> I have written a new terrain generator, and wonder
> if there's any interest in testing it,
> and where I should send the files.
This is interesting. You should upload a tarball of the files to
ftp.freeciv.org in the directory pub/freeciv/incoming, and then let us
know, so that we can test it.
> The program is currently standalone, it
> reads a savegame to get some
> parameters like land percentage and
> then rewrites the terrain. I wonder if it is
> interest in having it merged as another
> way of generating terrain?
Possibly. I'll have to see the code and what it outputs before I can say,
though.
> I can do it, but I will probably need some
> advice. I haven't used CVS before, and
> there are some issues. The current terrain
> generator do stuff like deleting small islands.
> I don't know why, it is easy enough to put
> the players on larger islands or perhaps
> give the "unlucky" ones a free trireme
> or something.
The problem with 1x1 size islands is that if you build a city there, it
cannot be invaded until the enemy can build Marines. That is not fair.
There is a server option to turn this off, though.
Yours,
Per
Ask not what you can do for your country
Ask what your country did to you
-- KMFDM, Dogma
|
|