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[Freeciv-Dev] Re: 100% Civ 2
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[Freeciv-Dev] Re: 100% Civ 2

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To: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>, Davide Pagnin <nightmare@xxxxxxxxxx>
Subject: [Freeciv-Dev] Re: 100% Civ 2
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 13 Apr 2002 15:34:16 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Sat, Apr 13, 2002 at 06:07:31AM -0700, Raahul Kumar wrote:
> 
> --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> > On Sat, Apr 13, 2002 at 05:35:33AM -0700, Raahul Kumar wrote:
> > > I'm planning to make Freeciv completely rule for rule compatible with Civ
> > 2.
> > > I want to know what is currently not implemented. As far as I know:
> > > 
> > > 1.) Fundamentalism
> > 
> > Is implemented.
> 
> Interesting. Since I only look at the default ruleset, I missed that.
> (Fundamentalism incomplete) is stated in the government.ruleset in Civ 2.
> What's missing?

Best place to ask is Davide Pagnin <nightmare@xxxxxxxxxx>.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "The very concept of PNP is a lovely dream that simply does not translate to
  reality. The confusion of manually doing stuff is nothing compared to the
  confusion of computers trying to do stuff and getting it wrong, which they
  gleefully do with great enthusiasm." 
    -- Jinx Tigr in the SDM


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