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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: 100% Civ 2
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Sat, 13 Apr 2002 06:07:31 -0700 (PDT)

--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> On Sat, Apr 13, 2002 at 05:35:33AM -0700, Raahul Kumar wrote:
> > I'm planning to make Freeciv completely rule for rule compatible with Civ
> 2.
> > I want to know what is currently not implemented. As far as I know:
> > 
> > 1.) Fundamentalism
> 
> Is implemented.

Interesting. Since I only look at the default ruleset, I missed that.
(Fundamentalism incomplete) is stated in the government.ruleset in Civ 2.
What's missing?


> > 2.) Supply and demand trade system
> > 3.) Double movement/production for multiplayer
> > 4.) Waste (Corruption for shields)
> 

Aloha,
RK.

Over the centuries, mankind has tried many ways of combating the forces of
evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to
have thought about the double-barrel shotgun. Eat leaden death, demon...
{on Usenet group alt.fan.pratchett, Terry Pratchett}

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