[Freeciv-Dev] Re: settlers.c cleanup
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A few questions.
> /**************************************************************************
> -FIXME: we currently see even allies as enemies here in this routine
> + Try to keep autosettlers out of enemy territory. We assign blocks of
> + territory to the enemy based on the location of his units and their
> + movement.
> +
> + FIXME 1: We currently see even allies as enemies here in this routine.
> + FIXME 2: We totally ignore roads and rail. Whatever Syela says, this is
> + just so broken.
How does the autosettler code ignore road/rail? I thought it picked the lowest
cost path to dest.
> + FIXME 3: We should not omnisciently iterate over all units in the world,
> + but iterate over pplayer's autosettlers, and look for enemies that
> + they can see on their own continent, near the shores or in the air.
Disagree. Let the AI enjoy what few advantages it has. Maybe only in easy mode.
> + FIXME 4: With units with extremely high movement in the game, this
> + function effectively makes the autosettlers run and hide and never come
> + out again. The cowards.
That is the correct behaviour. The settlers should only come out with
bodyguards. Better a live settler than a dead martyr.
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