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[Freeciv-Dev] Re: units docu patch 3 + commie gov food mult patch

[Freeciv-Dev] Re: units docu patch 3 + commie gov food mult patch

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: units docu patch 3 + commie gov food mult patch
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Fri, 29 Mar 2002 03:08:43 -0800 (PST)

--- "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx> wrote:
> On Thu, 28 Mar 2002, Raahul Kumar wrote:
> > Both patches look good and make sense. The only quibble is that you change
> the
> > default ruleset for communism to 1. I think it should be the civ 2 ruleset.
> > After all, the civ 2 ruleset is supposed to be identical to Civ 2.
> The Civ 2 ruleset already has that food multiplier set to 1. Default is
> the only one with it set to 2. The comment in the ruleset suggests that
> this wasn't a deliberate decision, and it makes no sense.

Odd that. What is the exact difference between default and Civ 2? As
far as I can tell, they seem identical. (Speaking as a man who's too
lazy to rgrep).

The human race has been fascinated by sharks for as long as I can
remember.  Just like the bluebird feeding its young, or the spider
struggling to weave its perfect web, or the buttercup blooming in
spring, the shark reveals to us yet another of the infinite and
wonderful facets of nature, namely the facet that it can bite your head
off.  This causes us humans to feel a certain degree of awe.
-- Dave Barry, "The Wonders of Sharks on TV"

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