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[Freeciv-Dev] unique and gameloss

[Freeciv-Dev] unique and gameloss

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] unique and gameloss
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 17 Mar 2002 00:01:48 -0600

don't know what to tell you, can't tell you why.

cp -a freeciv test-uniq;
cd test-uniq;
patch -p1 < ../gamelossanduniqueunitflags2.patch;
ser -r ../autogame.testing;
cd ../freeciv;
ser -r ../autogame.testing;
cmp civgame+1975.sav.gz ../test-uniq/civgame+1975.sav.gz
civgame+1975.sav.gz ../test-uniq/civgame+1975.sav.gz differ: char 13, line 1


set xsize 45
set ysize 40
set randseed 45     
set seed 42        
set gen 2
set landmass 45
set saveturns 50
set timeout -1   
set aifill 5    
create Caesar     


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