[Freeciv-Dev] unique and gameloss
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don't know what to tell you, can't tell you why.
cp -a freeciv test-uniq;
cd test-uniq;
patch -p1 < ../gamelossanduniqueunitflags2.patch;
make;
ser -r ../autogame.testing;
cd ../freeciv;
ser -r ../autogame.testing;
cmp civgame+1975.sav.gz ../test-uniq/civgame+1975.sav.gz
civgame+1975.sav.gz ../test-uniq/civgame+1975.sav.gz differ: char 13, line 1
autogame.testing:
set xsize 45
set ysize 40
set randseed 45
set seed 42
set gen 2
set landmass 45
set saveturns 50
set timeout -1
set aifill 5
hard
create Caesar
start
-mike
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