[Freeciv-Dev] Connection dialog version 13
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Here is the next version of the game starting patch.
It includes the write()=>send_server_commandline() fix from freeciv-test
(thanks), so the loading freezes shoudl be innihilated.
It now uses gtk_widget_{hide|show} for the server controls, so no more
doubling. Furthermore, I've found the cause of the ctrl-z/fg
dissappearence bug -- when a gtk process is restored, it briefly creates a
child process, whose termination triggered the SIGCHLD handler. The
handler now checks the child's PID more carefully. In addition, the
controls can be mannually shown/hid by the user.
Finally, I have added routines to kill the server when the client shuts
down. I'm not sure if I hit every case, but the number of runaway
civservers is much reduced.
--Daniel Speyer
If you *don't* consider sharing information to be morally equivalent to
kidnapping and murder on the high seas, you probably shouldn't use the
phrase "software piracy."
conndlg13.patch.gz
Description: Binary data
- [Freeciv-Dev] Connection dialog version 13,
Daniel L Speyer <=
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