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[Freeciv-Dev] Re: two new difficulty levels
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[Freeciv-Dev] Re: two new difficulty levels

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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: two new difficulty levels
From: Erik Sigra <sigra@xxxxxxx>
Date: Mon, 25 Feb 2002 13:02:04 +0100
Reply-to: sigra@xxxxxxx

måndagen den 25 februari 2002 12.33 skrev Per I. Mathisen:
> On Mon, 25 Feb 2002, Daniel Sjölie wrote:
> > I think it would be a good idea to put this in separate (a) variable(s)
> > though... Compare with commercial strategy games - you shouldn't have 10
> > levels of dificulty but a bunch of difficulty related variables you can
> > all tune independently and some presets for these for a few predefined
> > difficulties... This might be somewhat less userfriendly when using the
> > commandline server but we should have a gui for this for those who
> > prefer userfriendliness anyway...
>
> I disagree. If we make it a server var, it will be lost in the jungle of
> server vars and few will know about it. This is supposed to fix the
> TODO/FAQ that the freeciv AI is too easy.
>
> I think a single variable for difficulty is a good idea, because it
> presents the user with a simple choice. New users (or actually most users)
> do not want to fiddle with a few dozen server vars just to make games more
> or less difficult. They want to be able to say (if to none else then to
> themselves): "I beat 4 AIs on 'harder'!", not "I beat 4 AIs with
> servervars a,b,c,d,e,f,g,h,i!".

Many years ago I tried  A g e   o f   E m p i r e s . That game had a setup 
screen where the players were listed. The user could set the team of each 
player (to a number). Freeciv could use something similar, and a button "All 
AI against human" That sets all AI players to the same team.


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