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[Freeciv-Dev] Re: two new difficulty levels
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[Freeciv-Dev] Re: two new difficulty levels

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To: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: two new difficulty levels
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Mon, 25 Feb 2002 12:20:56 +0100

On 2002-02-25 11:19:04, Per I. Mathisen wrote:
> Another small patch. This one introduces two new difficulty levels:
>       'harder', where all the AIs start the game at peace
>       'tough', where all the AIs start the game allied and with shared
>               vision
> 
> I've done only minimal playtesting, but it looks like it works as
> intended. The AI concentrates on blasting me and does a lot more peaceful
> expansion since it is not threatened by hostile AIs. I even saw it use
> caravans for trade routes to allied cities, so this is proof the other
> patch works as intended. Requires the previously posted ai patch.
> 
> Is this a good idea?

Sounds like it... :)

I think it would be a good idea to put this in separate (a) variable(s)
though... Compare with commercial strategy games - you shouldn't have 10
levels of dificulty but a bunch of difficulty related variables you can
all tune independently and some presets for these for a few predefined
difficulties... This might be somewhat less userfriendly when using the
commandline server but we should have a gui for this for those who
prefer userfriendliness anyway...

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)


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