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[Freeciv-Dev] Re: two new difficulty levels
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[Freeciv-Dev] Re: two new difficulty levels

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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: two new difficulty levels
From: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Date: Mon, 25 Feb 2002 12:33:10 +0100 (MET)

On Mon, 25 Feb 2002, Daniel Sjölie wrote:
> I think it would be a good idea to put this in separate (a) variable(s)
> though... Compare with commercial strategy games - you shouldn't have 10
> levels of dificulty but a bunch of difficulty related variables you can
> all tune independently and some presets for these for a few predefined
> difficulties... This might be somewhat less userfriendly when using the
> commandline server but we should have a gui for this for those who
> prefer userfriendliness anyway...

I disagree. If we make it a server var, it will be lost in the jungle of
server vars and few will know about it. This is supposed to fix the
TODO/FAQ that the freeciv AI is too easy.

I think a single variable for difficulty is a good idea, because it
presents the user with a simple choice. New users (or actually most users)
do not want to fiddle with a few dozen server vars just to make games more
or less difficult. They want to be able to say (if to none else then to
themselves): "I beat 4 AIs on 'harder'!", not "I beat 4 AIs with
servervars a,b,c,d,e,f,g,h,i!".

Yours,
Per

"What we anticipate seldom occurs: but what we least expect generally
happens." -- Benjamin Disraeli



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