[Freeciv-Dev] Re: == NULL && != NULL
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On Sun, 10 Feb 2002, Raimar Falke wrote:
> On Sun, Feb 10, 2002 at 01:15:40AM +0000, Vasco Alexandre Da Silva Costa
> wrote:
> >
> > Why the extra cruft?
>
> For the same reason as the previous s/0/NULL/ change: to make it explicit.
>
> > Is it to make the new lint happy?
>
> Yes. And to allow other changes like the introduction of bool types.
>
> > It isn't necessary according to the ANSI C spec.
>
> Correct.
>
> > Wasn't there any switch to disable it?
>
> Yes there is one.
>
> > I can live with it, but its annoying.
>
> About bool types: I will commit today or tomorrow a patch which
> changes 0 to FALSE and 1 to TRUE. But this will only be the first
> step. The next step is the introduction of an type bool. Comments?
I have no problems whatsoever with switching 0 --> FALSE, 1 --> TRUE, 0
--> NULL. I usually do that anyway.
What i dislike is the extra comparisons in the branch tests. It clutters
them up for no valid reason IMHO. Will it also be required to change: "if
(a > b)" to "if ((a > b) == TRUE)" ???
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
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