[Freeciv-Dev] Re: auto settlers rework
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On Mon, Jan 21, 2002 at 11:54:27AM -0500, pc-freeciv1@xxxxxxxxxxxxxx wrote:
> In playing Freeciv, I've run into one thing that I think really should be
> reworked: The auto-settler code. Looking at the current code, each settler
> looks for work to do. I think that it would make more sense to instead
> have each city create a list of work that needs to be done, and the
> settlers could seek a city that has work to be done.
>
> So each city would have a map of what its terrain should look like, given
> unlimited settler time. It could then assign a value to each change. The
> overall value for the city would be largest such individual value. This
> value would need to be recomputed anytime a settler begins work in the
> city.
>
> Similarly, there would be a value for connecting a city to its neighbors
> with roads or railroads.
>
> Once the initial change has been made, a new tab could be added to the city
> window showing the goals for the city. This would be a view of the city
> with all worklist items completed, all settler activity completed, and the
> population maximized (up to a zero or negative one food value). From here,
> the player could make changes to the goals. For example, a plains could be
> changed to a grassland to stabilize the population (food value of zero at
> max population), avoid pollution from overproduction, or such. If the
> worklist includes the construction of units, those units could be given
> orders to sentry, fortify, or auto-attack.
>
> Eventually, default goals could be created, much like worklists today. The
> default goals would include things like what to do with swamps (irrigate to
> grasslands or transform to ocean), taking into account specails, such as
> never transforming an oasis.
>
> The goal should be to be able to create a city and never have to look at it
> again, provided that it is not involved in combat, and yet have the city do
> pretty much exactly what you want it to do.
>
> Unfortunately, I don't have time to contribute to this, beyond suggesting
> the idea.
Actually, having a tab in the city window reminded me of how Civ:CTP does
improvements. That would be an interesting blend of the two styles. A
sort of worklist for settlers.
Is anyone REALLY bored at the moment? ;)
--
Paul Zastoupil
- [Freeciv-Dev] Re: CSS was: Re: auto settlers rework, (continued)
- [Freeciv-Dev] Re: CSS was: Re: auto settlers rework, Cyrill von Planta, 2002/01/22
- [Freeciv-Dev] Re: CSS was: Re: auto settlers rework, Raimar Falke, 2002/01/23
- [Freeciv-Dev] Re: auto settlers rework, Gregory Berkolaiko, 2002/01/24
- [Freeciv-Dev] Re: auto settlers rework, Raimar Falke, 2002/01/24
- [Freeciv-Dev] Re: auto settlers rework, Gregory Berkolaiko, 2002/01/24
- [Freeciv-Dev] Re: auto settlers rework, Raimar Falke, 2002/01/24
[Freeciv-Dev] Re: auto settlers rework, Raimar Falke, 2002/01/21
[Freeciv-Dev] Re: auto settlers rework,
Paul Zastoupil <=
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