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[Freeciv-Dev] Re: Sound patch v6 (PR#1235)
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[Freeciv-Dev] Re: Sound patch v6 (PR#1235)

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To: freeciv-dev@xxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Sound patch v6 (PR#1235)
From: Christian Knoke <ChrisK@xxxxxxxx>
Date: Fri, 18 Jan 2002 23:12:14 +0100

On Fri, Jan 18, 2002 at 12:40:32PM +0100, Per I. Mathisen wrote:
> On Thu, 17 Jan 2002, Christian Knoke wrote:
> > 1. Strange: While v5 workes fine for me, I have no sound with v6.
> > Debug tells nothing but:
> 
> I think this patch should fix the problem. I forgot to set audio_disable
> to an initial value if --quiet was not given. Strangely, it always worked
> fine for me...

Doesn't work for me. I got it working after I included
#define ESD
into config.h, though. The relevant output of configure is:
------------
checking for esd-config... (cached) /usr/bin/esd-config
checking for ESD - version >= 0.0.20... yes
checking building ESOUND support... YES
checking target system type... i586-pc-linux-gnu
checking for sdl-config... (cached) /usr/bin/sdl-config
checking for SDL - version >= 1.2.0... yes
checking for SDL/SDL_mixer.h... (cached) yes
checking for Mix_OpenAudio in -lSDL_mixer... (cached) no
checking building SDL_mixer support... no, found header but not library!
------------

> 
> perrin@jedi:~/freeciv-sound/client$ diff -u2 civclient.c.old civclient.c
> --- civclient.c.old     Fri Jan 18 12:40:44 2002
> +++ civclient.c Fri Jan 18 12:41:03 2002
> @@ -105,4 +105,5 @@
>    init_nls();
>    dont_run_as_root(argv[0], "freeciv_client");
> +  audio_disable = 0;
> 
>    /* set default argument values */
> 
> Yours,
> Per

Christian

-- 
* Christian Knoke                           +49 4852 92248 *
* D-25541 Brunsbuettel                  Wurtleutetweute 49 *
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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