[Freeciv-Dev] Re: Sound patch v6 (PR#1235)
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On Thu, Jan 17, 2002 at 07:20:22PM +0100, Christian Knoke wrote:
> > On 2002-01-16 07:48:09, Per I. Mathisen wrote:
> > > Changelog
> > > * sentried units that move (usually in ships) do not make sounds
> > > * --quiet/-q option now works as intended
> > > * improved readme a bit
> > >
> > > Whoever adds this to CVS should also alter "make install" to install the
> > > *.wav files in the appropriate place.
> >
>
> 1. Strange: While v5 workes fine for me, I have no sound with v6.
Sorry, here is the whole story:
CVS 12 hours ago, patch drawn from patch tracking system,
file size unzipped == 96549; applied but some hunks succeeded
with line offset, compilation with
aclocal && autoconf && automake && configure && make
> Debug tells nothing but:
>
> --------
> chris@max:~/freeciv/snd6> civclient -d 4
> ...
> 3: Initializing sound using stdsounds.spec...
> 4: inputfile: opened "data/stdsounds.spec" ok
> 3: Reading file "data/stdsounds.spec"
> 4: inputfile: closing "data/stdsounds.spec"
> 4: inputfile: sub-closing "data/stdsounds.spec"
> 4: inputfile: sub-closed ok
> 4: inputfile: closed ok
> 4: New hash table with 193 buckets
> 4: Hash duplicates during build: 0
> 2: For sound support, install either esound or SDL_mixer
> 2: Esound: http://www.tux.org/~ricdude/EsounD.html
> 2: SDL_mixer: http://www.libsdl.org/projects/SDL_mixer/index.html
> 3: color system booted ok.
> ...
> -------
>
> The esound daemon isn't started, but when I start it manually,
> nothing changes.
>
> 2. The audio option conflicts with the autoconnect option:
>
> -------
> chris@max:~/freeciv/snd6> LANG= civclient -a
> Missing argument for "--audio".
> -------
>
> Christian
--
* Christian Knoke +49 4852 92248 *
* D-25541 Brunsbuettel Wurtleutetweute 49 *
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