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[Freeciv-Dev] Re: CVS's civserver assertion failed
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[Freeciv-Dev] Re: CVS's civserver assertion failed

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To: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: CVS's civserver assertion failed
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 17 Jan 2002 19:13:42 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Jan 17, 2002 at 03:27:48PM +0000, Gregory Berkolaiko wrote:
>  --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
> > On Thu, Jan 17, 2002 at 03:03:49PM +0100, Pieter J. Kersten wrote:
> > > L.S.,
> > > 
> > > I played a bit around with the latest CVS civserve. It aborts with a
> > > failed assertion.
> > 
> > Does the patch solve your problem?
> 
> I still think you shouldn't include barbarians in global_advances.

Thats another topic.

> And another thing:
> 
> > --- data/civ1/game.ruleset  2002/01/11 13:50:50     1.5
> > +++ data/civ1/game.ruleset  2002/01/17 14:15:16
> > @@ -57,8 +57,9 @@
> >  tech_cost_style = 0
> >  
> >  ; Technology leak from other civilizations
> > -;   0 - No leak
> > -;   1 - Tech costs are multiplied by
>            (num_players-civs_with_tech)/num_players
> > -;   2 - Same as 1, but civs_with_tech is only counted from players you
>            have embassy with
> > +; 0 - No reduction
> > +; 1 - Reduced depending on the number of players which already know
>          the tech and you have an embassy with.
> > +; 2 - Reduced depending on the number of players which already know
>          the tech.
> >  tech_leakage = 0
> 
> It is not immediately clear what sort of "reduction" you are talking
> about.  Say it in full "reduction in technology cost".

Ok.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
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