[Freeciv-Dev] Re: CVS's civserver assertion failed
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On Thu, Jan 17, 2002 at 03:27:48PM +0000, Gregory Berkolaiko wrote:
> --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> > On Thu, Jan 17, 2002 at 03:03:49PM +0100, Pieter J. Kersten wrote:
> > > L.S.,
> > >
> > > I played a bit around with the latest CVS civserve. It aborts with a
> > > failed assertion.
> >
> > Does the patch solve your problem?
>
> I still think you shouldn't include barbarians in global_advances.
Thats another topic.
> And another thing:
>
> > --- data/civ1/game.ruleset 2002/01/11 13:50:50 1.5
> > +++ data/civ1/game.ruleset 2002/01/17 14:15:16
> > @@ -57,8 +57,9 @@
> > tech_cost_style = 0
> >
> > ; Technology leak from other civilizations
> > -; 0 - No leak
> > -; 1 - Tech costs are multiplied by
> (num_players-civs_with_tech)/num_players
> > -; 2 - Same as 1, but civs_with_tech is only counted from players you
> have embassy with
> > +; 0 - No reduction
> > +; 1 - Reduced depending on the number of players which already know
> the tech and you have an embassy with.
> > +; 2 - Reduced depending on the number of players which already know
> the tech.
> > tech_leakage = 0
>
> It is not immediately clear what sort of "reduction" you are talking
> about. Say it in full "reduction in technology cost".
Ok.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Despite all the medical advances of the 20th century, the mortality
rate remains unchanged at 1 death per person."
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