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[Freeciv-Dev] Re: CVS's civserver assertion failed
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[Freeciv-Dev] Re: CVS's civserver assertion failed

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: CVS's civserver assertion failed
From: Gregory Berkolaiko <gberkolaiko@xxxxxxxxxxx>
Date: Thu, 17 Jan 2002 15:27:48 +0000 (GMT)

 --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote: 
> On Thu, Jan 17, 2002 at 03:03:49PM +0100, Pieter J. Kersten wrote:
> > L.S.,
> > 
> > I played a bit around with the latest CVS civserve. It aborts with a
> > failed assertion.
> 
> Does the patch solve your problem?

I still think you shouldn't include barbarians in global_advances.


And another thing:

> --- data/civ1/game.ruleset    2002/01/11 13:50:50     1.5
> +++ data/civ1/game.ruleset    2002/01/17 14:15:16
> @@ -57,8 +57,9 @@
>  tech_cost_style = 0
>  
>  ; Technology leak from other civilizations
> -;   0 - No leak
> -;   1 - Tech costs are multiplied by
           (num_players-civs_with_tech)/num_players
> -;   2 - Same as 1, but civs_with_tech is only counted from players you
           have embassy with
> +; 0 - No reduction
> +; 1 - Reduced depending on the number of players which already know
         the tech and you have an embassy with.
> +; 2 - Reduced depending on the number of players which already know
         the tech.
>  tech_leakage = 0

It is not immediately clear what sort of "reduction" you are talking
about.  Say it in full "reduction in technology cost".

G.

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