[Freeciv-Dev] Re: CVS's civserver assertion failed
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--- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> On Thu, Jan 17, 2002 at 03:03:49PM +0100, Pieter J. Kersten wrote:
> > L.S.,
> >
> > I played a bit around with the latest CVS civserve. It aborts with a
> > failed assertion.
>
> Does the patch solve your problem?
I still think you shouldn't include barbarians in global_advances.
And another thing:
> --- data/civ1/game.ruleset 2002/01/11 13:50:50 1.5
> +++ data/civ1/game.ruleset 2002/01/17 14:15:16
> @@ -57,8 +57,9 @@
> tech_cost_style = 0
>
> ; Technology leak from other civilizations
> -; 0 - No leak
> -; 1 - Tech costs are multiplied by
(num_players-civs_with_tech)/num_players
> -; 2 - Same as 1, but civs_with_tech is only counted from players you
have embassy with
> +; 0 - No reduction
> +; 1 - Reduced depending on the number of players which already know
the tech and you have an embassy with.
> +; 2 - Reduced depending on the number of players which already know
the tech.
> tech_leakage = 0
It is not immediately clear what sort of "reduction" you are talking
about. Say it in full "reduction in technology cost".
G.
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