[Freeciv-Dev] Re: Numbered tile markers
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On Tue, Jan 08, 2002 at 06:15:30PM +0200, Teemu Kurppa wrote:
> This patch implements numbered tile markers for Freeciv GTK client.
> I didn't send this to patch tracking yet, because I have a couple of
> technical questions, which I'll ask in another message. However patch is
> working and tested. It should compile and work cleanly against current CVS:
>
> patch -p1 < numbered_tile_markers.diff
> autoconf
> automake
> configure
> make
>
> gunzipped version is available at:
> http://www.cs.helsinki.fi/u/ttkurppa/freeciv/
>
> Check previous discussion:
> http://arch.freeciv.org/freeciv-dev-200112/msg00902.html
> http://arch.freeciv.org/freeciv-dev-200112/msg00903.html
>
> Keyboard commands are:
> * - adds/removes a marker to/from tile under a mouse pointer.
> shift+<num> - e.g. shift+8, sets marker number 8 to tile under a mouse
> pointer
> ctrl+<num> - e.g. ctrl+8, centers view to marker 8
>
> There are some problems with Xserver and GTK key events to catch shift+key
> events. I'll discuss these in another message. So, if shift+<some number>
> doesn't work, try keypad numbers instead.
What about using F1-F12 instead?
> Marker data is persistent, if server has "attributes" capability
> (1.12.1-devel). So, if you disconnect and reconnect, markers are restored.
> However, you can use them also on servers without "attributes" capability,
> but then marker data is lost, if you disconnect.
>
> Once small technical problems are solved, I'll send this to patch tracking
> system.
IMHO it should be easy to convert it to use a single attibute.
Raimar
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